Here are seven of the oldest video games in the history of video games

Here are seven of the oldest video games in the history of video games:

The industry of video games is one that is continuously expanding, both in accordance with the times and with technological advances. Fans have even greater standards and expectations now that the game’s system has been changed and it now uses technology that is more trustworthy. On the other hand, were you aware that there have been video games available since the 1950s?

Computer scientists were able to create a wide variety of games and simulations with the invention of the cathode ray tube (CRT) technology. The end product was the precursor to the video games we play today. These are the games that have been around the longest in the history of video games, making them even older than the players of today!

7. Pong

Table tennis is the basis for the two-dimensional sports video game known as Pong, which, as the name suggests, is played on a horizontal plane. Pong is a digital exercise that was designed by Allan Alcorn and first appeared in 1972 when it was released by Atari. In light of the fact that Pong is of such high quality that it should be sold as a game, Atari decided to sell it on its own as a separate product.

In 1974, the Magnavox Odyssey, which was the world’s first home video game machine, filed a lawsuit against Atari for Pong for what it considered to be patent infringement and mimicry. Atari was willing to pay for Pong’s license, and as more and more individuals replicated Pong’s concepts, Atari strove to innovate by developing a wide variety of other games.

6. Galaxy Games

Galaxy Game is a popular arcade video game that was first introduced in 1971. In this game, players take control of two space cruisers and compete against each other to see who can score the most kills. The first version of the Galaxy Game, which was created by Bill Pitts and Hugh Tuck, had a development price tag of $134,000.

The PDP-11 minicomputer, which was manufactured by Digital Equipment Corporation, is used to play The Galaxy Game (DEC). Bill and Hugh charge 10 cents (Rp 1,500) for each gaming session and 25 cents (Rp 4,000) for a package of three game sessions. Their business was established at Stanford University in 1971.

After completing the original Galaxy Game and being pleased with it, Bill and Hugh began prototyping the second version of the game in 1972 by adding four monitors. This time around, the cost of the Galaxy Game is $421,000 in United States currency (more than Rp. 6.2 billion). Despite this, both Bill and Hugh were forced to take financial hits as a result of the project’s lack of economic success.

The second Galaxy Game was stored at Stanford University until 1979, when its display processor finally stopped working. The Galaxy Game engine was serviced and brought back to the computer science department at Stanford University in 1997. It remained there until the following year, when it was donated to the Computer History Museum.

5. The Cyberspace of Computers

Syzygy Engineering was the company that Nolan Bushnell and Ted Dabney founded before it was renamed Atari. In addition, before to their success with Pong, Nolan and Ted had collaborated on the development of Computer Space, which was the very first commercial video game and was released in 1971. The objective of this game is for players to eliminate as many adversaries as they can.

Nolan and Ted’s idea for a coin version of the game Spacewar! came about as a result of the former’s inspiration from the latter. After that, the two worked together with Nutting Associates to finish creating Computer Space in August 1971. This was only a few months before the Galaxy Game was released, and the finished product was shown in October 1971.

1972 saw the beginning of the separation between Nutting Associates and Syzygy Engineering, which would later become Atari. Although it is best known for Pong, Atari’s Computer Space is considered the company’s first major achievement as a pioneer in the field of commercial video games.

4. War in space!

Spacewar! was the first game of its kind to be set in space and had a space battle concept. It was released in 1962 and was first developed on the DEC PDP-1 minicomputer at the Massachusetts Institute of Technology (MIT). The objective of this game is for two players to engage in combat while piloting space warships and attempting to avoid colliding with a star’s gravitational field.

Spacewar! This game was played on a variety of computers when it grew more popular during the 1960s and as the use of computers increased overall. In point of fact, both Galaxy Game and Computer Space took their cues from Spacewar! In 2007, the Library of Congress recognized the game as one of the top 10 most significant games in the annals of gaming history.

3. A Game of Tennis with Two

Before Pong came around, there existed a sports video game called Tennis for Two. As the name suggests, the game was meant to simulate the sport of tennis. William Higinbotham, a physicist, came up with the idea for the game in 1958, shortly after the Donner Model 30 analog computer, which was able to simulate wind-resistance paths, was made available.

An oscilloscope is used to play Tennis for Two, and two controllers made of metal are used to control the action. Players compete against one another on a virtual tennis court in this game. To strike the ball, players must push a button on the controller while simultaneously altering the direction of their stroke.

Sadly, this game only enjoyed widespread popularity for a short period of time before falling into obscurity. It wasn’t until the 1970s that Hignibotham appeared as a witness in the Magnavox Odyssey video game patent dispute. Tennis for Two is still regarded as the first video game by some gaming specialists as being the first video game that was not focused on research or commercial technological demos.

2. OXO

A. S. Douglas, who was pursuing a doctorate in mathematics at the University of Cambridge at the time, was inspired to create a video game based on the classic board game tic-tac-toe in the year 1952. OXO is the name that Douglas gave to the video game he developed as part of his thesis research on human-computer interaction.

OXO was designed using a computer equipped with three cathode ray tube (CRT) screens, an electronic delay storage automatic calculator, and a programmable calculator (EDSAC). When developing the OXO, Douglas made use of one of the displays. Immediately after the conclusion of the presentation, OXO will be removed from the device. Nevertheless, thankfully, this game has been effectively reimagined in recent years.

1. Bertie the Brain and his pals

Bertie the Brain was the very first computer game ever created and is considered to be the grandfather of all video games. Bertie the Brain is a tic-tac-toe game that was developed in 1950 by Canadian engineer Josef Kates. It pits the tic-tac-toe skills of players against those of an artificial intelligence (AI). In order to demonstrate the capabilities of the additron tube that Josef discovered, he developed this game.

Bertie the Brain is widely acknowledged as the very first video game ever created. It made its debut in 1950 at the Canadian National Exhibition. However, due to the absence of moving visuals or graphics and the presence of simply lights, there is significant debate among industry professionals over whether or not this game can be classified as a video game.

There is a line of some of the first games in the annals of video gaming history. These games, despite their age, serve as the cornerstone of the robust video gaming industry that exists today. Don’t lose sight of the past!